


New draugr and skeleton models have been added, making it easier to deduce an enemy’s class and level:ĭragon Cultists retain the vanilla draugr look, but they also get new models to differentiate between the diverse warrior types and spellcasters. Not all undead are reanimated by the same means or for the same purpose.įor more a more detailed explanation of these arguments read this article.ĭungeons populated by the undead have been grouped into different categories:Įach dungeon type spawns specific foes that fit its theme. Not all draugr are former dragon worshippers. Not all Nordic ruins are associated with the Dragon Cult. The design choices applied to the mod are based on these three premisses: “The Restless Dead” breathes new life into these rotting corpses by overhauling pretty much every aspect related to the undead. Ghosts are just semi-transparent glowing bandits.

Skeletons are unarmored Level 1 pushovers. Fights with “unique” bosses usually feature some interesting mechanic, but even these draugr use the same model as regular enemies. All draugr wear the same armor pieces, and their tactics are extremely limited. But encounters with these enemies tend to be a bit underwhelming, due to the lack of variety in appearance and skill between them. In the vanilla game, these dungeons are usually populated by the undead, mainly draugr, occasionally skeletons or ghosts. Skyrim’s map is dotted with ancient temples, tombs and ruins.
